what is wado ryu kumite gata?
Kumite Gata are —dare I say— "true" Wado pair techniques.
Kumite Gata are Ohtsuka sensei's Kata applications...
...so you really can't get a better glimpse of Ohtsuka sensei's brain AKA The Core Of Wado.
And as Peter May sensei said: "These are the jewels of our system".
These jewels go by others names too:
- Ura waza
- Kumite no Ura
- and for example Kata Ohyo (Kata applications).
Ishikawa sensei new lots of "Ura waza". The downside was that he did not structure them...
Sakagami sensei uses numbers for Kumite gata within Aiwakai. This makes them easier to learn, and remember.
Eventually, it's the technique and execution that matters (but it does help to memorise)
The 10 Kumite Gata you discover on this page are how Sakagami sensei teaches them
All his images are used with his permission, and I'm proud and honored to present them to you. But...
Before we move on to the techniques, let's study the matrix first:
the original matrix
Kumite gata are originally a series of 36 techniques.
The number 36 is not a coincidence. It's the result of the following sum: 2 x 3 x 2 x 3 = 36
- 2: Ai-Gamae, Gyaku-Gamae
- 3: Gedan, Chudan, Jodan
- 2: Uchi zeme, Soto zeme
- 3: Go no sen, Sen no sen, Sen sen no sen
Shall we go ahead to check each element, one at a time? 👇
AI-GAMAE VS GYAKU-GAMAE
First, there is your starting position. Do you take left or right stance?
And what about your opponent?
Depending on your stance and your opponent's stance, you end up in...
- Ai-Gamae (both same leg in front)
- or Gyaku-Gamae (both opposite leg in front)
GEDAN, CHUDAN OR JODAN?
Next is the attack.
From Ai-Gamae or Gyaku-Gamae...
Is your opponent attacking your legs?
Or your face?
So: Is the attack Gedan, Chudan or Jodan?
Originally, this is already 2x3 = 6 forms.
For example, Ai-Gamae Gedan. Or Gyaku-Gamae Chudan. Etcetera.
UCHI-ZEME AND SOTO-ZEME
No matter the starting position, no matter the height of the attack...
Will you move to the inside or outside of the opponent?
Practically you may not have a choice, but on paper this means 2 extra options.
So right now we have 2x3x2=12 options.
GO NO SEN, SEN NO SEN AND SEN SEN NO SEN
Finally, there's timing (and this will get you to 36).
- React (Go No Sen)
- Interrupt (Sen No Sen)
- Or act before? (Sen Sen No Sen)
Together these are the Machite and Kakete (read more here)
You've got to admit, this is an amazing matrix!
So that begs the question...
Why didn't Ohtsuka sensei emphasise the full 36 to his best students and senior instructors?
Without making too many assumptions as I wasn't there...
Let me share this story:
Ohtsuka sensei taught at an international seminar saying "This is number 24". Then Mr. Jiro Ohtsuka wispered to him something along the lines of "Dad, we're not teaching those anymore".
Apparently he didn't wisper silent enough...
Anyway — main thing is this:
- Many techniques from the 36 are "just" variations.
- It's the same technique, but on the outside
- It's the same technique, but on the inside
- It's the same technique, with different timing
- And so on...
So what starts out with an AIR-TIGHT structure, practically means loads of overlap.
And Wado is principle based after all...
Still, Ohtsuka sensei can be seen demonstrating these techniques. And he taught Ura Waza to several Japanese instructors. One of them being Sakagami Sensei.
So even if the 36 in full were discarded as a system...
the matrix makes you wonder... is it thát different from kihon kumite?
Even if you do not have the capacity to explain by word — you can FEEL the difference when you practise. And the difference between KK and KG is HUGE.
Here's the 2 biggest ones:
1 - In contrast to KK, you deal with Ukemi's attack by counter attacking right away.
In KK you counter in the second, or even the third movement.
The conclusion is simple:
KG are series of techniques that have more focus on overcoming and controlling the opponent.
The techniques are more towards application as opposed to KK.
Of course, KK nor KG are ready-to-use techniques, but clearly there is a different emphasis.
2 - KK teaches you how to control your own body. KG teaches the opposite.
It's all about...
- using the right angle
- manipulating the opponents posture
- and limiting his options.
It has less emphasis on controlling your own body, because you already learned this in Kihon Kumite.
Instead, you learn how to use your body to control your opponent.
Movement is more sophisticated in KG because it includes:
- more tactics
- and variations of movement.
Simply check the videos to compare #1 to see what I am talking about.
so the difference is...
kK 1 performance
kg 1 performance
kumite gata 1
This is the one. The most important one from the series.
Like KK 1, it's the most fundamental one of the series. It doesn't necessarily contain all techniques or principles on the surface, but the message is clear. This is how KG works.
Start from Hanmi chudan gamae. To clarify:
Hanmi, literally half body, which means that your hip has to point diagonally to the side (say 45 degrees).
Chudan refers to the middle section of your body. This is the part of the body between your hipbone and the base of your collar bone.
Kamae means posture. Formally you should write chudan gamae, because Chudan preceeds Kamae. This has to do with rules of grammer and pronounciation.
For example: Keri Waza and Mawashi Geri.
Ukemi attacks with Tobikomizuki. You defend with Nagashi Uke and attack using Nakadaka Ipponken at the same time.
Do this, while moving left and twisting to the right (Taisabaki details at Henka Waza).
This movement is equal to the second movement of Kihon Kumite #1, with the exception of jodan uke instead of chudan uke
(Check the banner of this page to see Sakagami sensei's execution in close-up).
Pull your right shoulder a little more (or at least that feeling) compared to chudan uke. Connect the three movements and let them use each other positively.
Follow up with another Nakadaka Ipponken, and control him behind his elbow.
The second punch for example. Make it powerful and sharp using your shoulder (prepare it during the first movement).
Deliver the second punch before Ukemi can recover from the first punch. At the same time, jam the front leg to prevent a kick with the front leg (or at least make that more difficult to do).
Note that your right leg and left leg must move with the body. Rougly at the same time.
So don't step left-right. Instead, strike as if doing basic Tobikomi-Nagashizuki making your legs follow your body movement.
Finally, apply pressure to his right arm for Kuzushi, and strike his body with Nakadaka Ipponken.
The function of this movement is Kuzushi, breaking the posture.
The key to success is to do Kuzushi from your strong line (Seichusen) and attack his weak line.
To match your body movement and have correct timing, do this:
- Bring your right arm pretty much straight up to stick to his arm.
- Then move your body in.
Note that I explained "apply pressure" instead of "push him arm". Because you should push with your body, not push by extending your arm. Position first, then move.
Level up your techniques with henka waza
Next to "Omote Waza", the regular techniques, there is also "Ura" (reverse/hidden) and "Henka" (variation).
And any technique has variations...
Look at the formal series as a template. They're the groundwork layed out for you to work with.
Of course you shouldn't start doing variations just for the fun of it, since you risk huge devation from the principle. Don't practise or introduce Henka Waza too early, but not too late either.
Henka Waza is to study and understand the techniques in more depth.
Take this variation of KG1 for example:
Instead of moving back to the inside, move to the outside of the opponent and pin your opponent. Use your shin to apply Kuzushi and position your body correctly.
Let's compare the lower body movement of the official KG1 and the one you use in this variation.
But before you do...
Instead of looking at the surface, I recommend you to look at the fundamentals such as alignment and positioning.
And if you're in the game a bit longer, watch for nuances caused by length of limbs and individual height for example.
So now that you're prepped, let's watch the video.
Move into Migi Hanmi Chudan Gamae.
Be sure to move forward, or backward. Even sideways if necessary.
Having Sente (initiative) and Zanshin (awareness) is key (and it prevents you from falling into the pre-arranged trap).
In short: you don't want to be a robot. Don't take stance, close the distance in fixed steps and then attack.
As Ishikawa Sensei said: "Take your time".
Your opponent (Ukemi) attacks with Jodan Tobikomizuki — entering deeply.
Move to the left and twist your body to the right ending up in Seishan Dachi. In one word: Taisabaki.
Taisabaki creates stability, speed, sharpness and thereby power. Use that to defend with Jodan Nagashi Uke effectively.
At the same time, counterattack with Nakadaka Ipponken.
Without stopping, grab Ukemi's wrist and place your left hand behind his elbow.
Do this, by NOT taking stance "in the previous picture".
In fact: let your right leg move by pulling your right hip.
This Henka Waza should be one flow with a peak of Kime happening when you strike with Ipponken.
Finally, pin your opponent using body positioning. Connecting your shin and apply Kuzushi.
At the same time, control him by twisting his wrist while applying force with your left hand.
And about your left hand...
Place in slightly diagonally below the shoulder. Then move up and down in a round movement - as if going over a hill.
This is similar to KG#4
kumite gata 2
Take right stance as you deliberatly force a Chudan attack from your opponent.
Do this by opening your Kamae slightly.
He doesn't need much space to fit his fist through...
...but he must feel confident doing so.
Ideally, YOU make him attack. At the same time, this is "Machi No Kata".
Machi means wait, so whatever you manage to provoke — wait until he attacks.
When your opponent attacks with Tobikomizuki Chudan, execute Taisabaki.
Taisabaki means you take the following into account:
- Distance - Safe for you, but not for him.
- Angle - For a higher succesrate for this movement AND the next.
- Defense - With Taisabaki, you need less power to 'block' and you get more control over the opponent.
- Attack - Moving and twisting your body generates energy. Use this to deliver a stronger and more effective attack.
In other words: Use Taisabaki to execute Chudan Harai Uke and Nakadaka Ipponken.
Use your left arm to control his right arm. Do this: Bring it on top first in a small movement as if doing Otoshi Uke.
Then, let your body move and turn. You'll see that your left arm moves into place automatically.
Your right arm can't travel in a straight line, but you don't want too large movement either. It simply takes too much time and isn't effecient.
So, push his arm down with your left as you bring your right back a bit.
In this way, you can strike with Shotei in a flow that matches your body movement.
The second your left foot touches the ground, move in with Empi.
Also: Grab his wrist with your left hand and force it up. Note that his fingers MUST point outside.
He can escape by dropping his elbow (like breaking free from a wrist grab). But when his fingers point outside that's not possible because he'll hurt himself doing that.
Your elbow strike should be up and in an angle — say diagonally up. This allows you to drive it into his body.
There is some Kuzushi, but when the opponent moves his weight to his back leg — there's nothing to Kuzushi. So move to his front leg, but don't emphasise pinning the knee as done in other forms.